PulseLEDState

val PulseLEDState: State

The PulseLEDState should be included as a parallel state, and can then be toggled by raising the PulseLEDStart or PulseLEDStop events. The PulseLEDStart event is used to define the behavior.

parallel(abortOnExit = false) { goto(UtilsLib.LEDs.PulseLEDState) }